Learn
Short, plain-English explanations of the concepts behind volume and loudness. No mathematics beyond the occasional decibel, and no assumed background in audio engineering.
Where to start
You do not need any of this to use the tools — but a few ideas explain most of what people find surprising about volume. Why turning something up sometimes makes it worse. Why two tracks at the same measured level can sound completely different in loudness. Why a booster can offer 600% without falling apart, when doubling the numbers ought to distort immediately.
If you read only two pages here, make them what is loudness and what is audio clipping. Between them they cover the ceiling that limits every boost, and the reason perceived loudness and measured level are not the same thing.
The ideas these pages build on
- Digital audio has a hard ceiling
- Samples are numbers with a maximum value. Multiply past it and the peaks flatten, which is heard as crackle rather than as extra volume.
- Loudness is perceptual, level is physical
- Your ears respond to average energy weighted by frequency, not to the highest instantaneous peak. This is why the two so often disagree.
- Every gain is a trade
- Raising a signal raises its noise with it, and holding peaks down to make room costs dynamic range. Nothing here is free; the question is which cost you mind least.
- Software cannot exceed hardware
- Processing changes the signal handed to your speakers. It cannot make the amplifier stronger or the driver move further than it physically can.
All topics
- What is a volume boosterGain plus limiting — and the things it cannot do.
- How boosting worksThe signal chain, stage by stage.
- What is amplificationDigital multiplication versus analogue power — and why it matters.
- What is loudnessPerceived loudness versus measured level, and why they differ.
- What is clippingWhat happens at the ceiling, and why it sounds harsh.
- What is distortionThe main types, their causes, and which ones you can fix.
- What is an equalizerFilters that change the balance between frequencies.
- What is normalizationTwo different processes that share one name.
- What is bass boostA low shelf filter — and the physics that limits it.
- What is enhancementFiltering and dynamics — not restoration.
- Why audio is quietThe five reasons audio ends up quieter than you want.
Related pages
- Volume BoosterVolume BoosterRaise the level of any local audio or video file, with a headroom meter that shows the cost.
- Audio ToolsAudio ToolsNine focused tools, each running a different processing chain in your browser.
- ComparisonsComparisonsWhat each type of audio tool actually does, side by side.
- GuidesGuidesTask-first walkthroughs for common audio jobs.
- TroubleshootingTroubleshootingSymptom-first diagnostics for volume and sound problems.
Last updated